![Mysterious noise in final render not present in viewport render - Lighting and Rendering - Blender Artists Community Mysterious noise in final render not present in viewport render - Lighting and Rendering - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/0/e/1/0e14b095f0751a08544c1ac86bbae0b54392e860.jpeg)
Mysterious noise in final render not present in viewport render - Lighting and Rendering - Blender Artists Community
![I cant get rid of the noise from the light mesh . I raised the number of light sampels(8 samples), increased the camera AA, diffuse and specular and ray depth samples and I cant get rid of the noise from the light mesh . I raised the number of light sampels(8 samples), increased the camera AA, diffuse and specular and ray depth samples and](https://i.redd.it/l59piuv7pbf61.png)
I cant get rid of the noise from the light mesh . I raised the number of light sampels(8 samples), increased the camera AA, diffuse and specular and ray depth samples and
![newbie) Rendering in Cycles Very Grainy/Llow Quality - Lighting and Rendering - Blender Artists Community newbie) Rendering in Cycles Very Grainy/Llow Quality - Lighting and Rendering - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/7/e/4/7e4d1b2234419ecf9bdb5b5c2a7ad70345bbe251.jpg)
newbie) Rendering in Cycles Very Grainy/Llow Quality - Lighting and Rendering - Blender Artists Community
![cycles render engine - Why do fireflies increase with number of samples when using a hdri light source? - Blender Stack Exchange cycles render engine - Why do fireflies increase with number of samples when using a hdri light source? - Blender Stack Exchange](https://i.stack.imgur.com/hG8lf.png)
cycles render engine - Why do fireflies increase with number of samples when using a hdri light source? - Blender Stack Exchange
![Really Grainy Reflections, Even with High Sample Values - Lighting and Rendering - Blender Artists Community Really Grainy Reflections, Even with High Sample Values - Lighting and Rendering - Blender Artists Community](https://blenderartists.org/uploads/default/original/3X/8/7/87769184c384307116297a06660b5bf12bc7c3bf.png)
Really Grainy Reflections, Even with High Sample Values - Lighting and Rendering - Blender Artists Community
![CYCLES - Noise issues with high emitters (or high number of emitters) - Lighting and Rendering - Blender Artists Community CYCLES - Noise issues with high emitters (or high number of emitters) - Lighting and Rendering - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/3/6/b/36be7d2e3048ae4690b432accaa5f7a9ffa5401e.png)
CYCLES - Noise issues with high emitters (or high number of emitters) - Lighting and Rendering - Blender Artists Community
![CYCLES - Noise issues with high emitters (or high number of emitters) - Lighting and Rendering - Blender Artists Community CYCLES - Noise issues with high emitters (or high number of emitters) - Lighting and Rendering - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/0/d/7/0d7a96daf49e7aecc3fad41749f0370e88fc7f09.jpg)
CYCLES - Noise issues with high emitters (or high number of emitters) - Lighting and Rendering - Blender Artists Community
![Too much noise with volumetric lighting with a slow computer? Try and render out in a higher resolution with lower samples, and then scale it down afterwords! : r/blender Too much noise with volumetric lighting with a slow computer? Try and render out in a higher resolution with lower samples, and then scale it down afterwords! : r/blender](https://external-preview.redd.it/p4pZhbnoEpg0jMtl4K3cSMXja-yHiexlhT2CfoVOndc.jpg?width=640&crop=smart&auto=webp&s=4ed06d053e93da20480d45cdd5b0cd757be65a3d)